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An Empirical Evaluation of AI-Powered Non-Player Characters' Perceived Realism and Performance in Virtual Reality Environments

Korkiakoski, Mikko, Sheikhi, Saeid, Nyman, Jesper, Saariniemi, Jussi, Tapio, Kalle, Kostakos, Panos

arXiv.org Artificial Intelligence

Advancements in artificial intelligence (AI) have significantly enhanced the realism and interactivity of non-player characters (NPCs) in virtual reality (VR), creating more engaging and believable user experiences. This paper evaluates AI-driven NPCs within a VR interrogation simulator, focusing on their perceived realism, usability, and system performance. The simulator features two AI-powered NPCs, a suspect, and a partner, using GPT-4 Turbo to engage participants in a scenario to determine the suspect's guilt or innocence. A user study with 18 participants assessed the system using the System Usability Scale (SUS), Game Experience Questionnaire (GEQ), and a Virtual Agent Believability Questionnaire, alongside latency measurements for speech-to-text (STT), text-to-speech (TTS), OpenAI GPT-4 Turbo, and overall (cycle) latency. Results showed an average cycle latency of 7 seconds, influenced by the increasing conversational context. Believability scored 6.67 out of 10, with high ratings in behavior, social relationships, and intelligence but moderate scores in emotion and personality. The system achieved a SUS score of 79.44, indicating good usability. These findings demonstrate the potential of large language models to improve NPC realism and interaction in VR while highlighting challenges in reducing system latency and enhancing emotional depth. This research contributes to the development of more sophisticated AI-driven NPCs, revealing the need for performance optimization to achieve increasingly immersive virtual experiences.


NVIDIA's AI NPCs are a nightmare

Engadget

The rise of AI NPCs has felt like a looming threat for years, as if developers couldn't wait to dump human writers and offload NPC conversations to generative AI models. At CES 2025, NVIDIA made it plainly clear the technology was right around the corner. PUBG developer Krafton, for instance, plans to use NVIDIA's ACE (Avatar Cloud Engine) to power AI companions, which will assist and banter with you during matches. Krafton isn't just stopping there -- it's also using ACE in its life simulation title InZOI to make characters smarter and generate objects. While the use of generative AI in games seems almost inevitable, as the medium has always toyed with new methods for making enemies and NPCs seem smarter and more realistic, seeing several NVIDIA ACE demos back-to-back made me genuinely sick to my stomach.


The Full Nerd: Nvidia shows off how AI NPCs can revolutionize gaming

PCWorld

"AI" is the buzzword for just about everything this year. Nvidia is probably the biggest benefactor of the AI trend, but it's not content to sit on its laurels and sell billions of dollars in silicon. The company's newest developer tool, the Avatar Cloud Engine, could help game devs make non-player characters in a fraction of the time it takes today. On PCWorld's The Full Nerd podcast, Nvidia Senior Product Manager Seth Schneider joins Adam and Will to show off this remarkable tech. The Avatar Cloud Engine (ACE) goes beyond standard text and voice simulation to allow developers to customize NPCs with a range of contextual actions, giving each one a custom-tailored personality that reacts to the in-game environment.